The exact number of hit points an enemy has left is usually unknown, but the general rule is that the fewer hit points the enemy had left, the higher the Excess Damage for the following Overkill shot. Elemental modifiers don't matter in this formula because they are already included in DamageDealt. Where DamageDealt is the number that pops up on the kill. They all have OverkillMaxDMG = NormalDMG × 5.Ĭalculation Excess damage ExcessDMG = DamageDealt - HitPointsLeft
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